The Hypercube is a 3D, cube-shaped Gallery widget. To move the cube from one face to another, the user needs to swipe over the cube. The direction of the swipe determines the direction the cube spins. Note that the cube will land on the closest face following the spin. To set up the cube, utilize the Preference Panel. Parameters Entrance Effect: On the page’s entry, the cube spins and lands on the first image in the list. You may set the number of spins, and their speed. Snap to Face: You may determine the speed of the movement between faces. Images Upload: The cube takes up to 6 images. When uploading more than six images, the redundant images will be ignored. When uploading less than 6 images, some images will appear on more than one face. On Click options: Like other multi-images widgets, each face has a separate ‘On Click’ event. You can set the clicks to trigger different actions – ‘Open URL’, ‘Hide ad’ and ‘Show page’. Edit: In editing mode, the widget’s borders are wider than the images themselves. When spinning, the cube exceeds the image’s borders due to the 3D effect. The margins prevent … Continued
The “Smart Gallery” widget is the latest addition to the Creative Factory’s gallery section. In contrast to the “Gallery” widget, the “Smart Gallery” allows swiping of “Smart Group” widgets instead of images. This ability enables you to put anything you want inside (images, videos, drifter etc.) for maximum engagement and control. By default, the widget contains 3 Smart Groups as sub widgets. There are no limitations in the amount of Smart Groups you can add to the Smart Gallery To add more Smart Groups, you can add them manually under the Parameters. Or, you can add by selecting Smart Group under the “Basic widgets”, and dragging it onto the Smart Gallery folder in the “Layers Panel”. Creating a Smart Gallery Drag a Smart Gallery onto the canvas. As mentioned, you will see 3 Smart Groups automatically created under the Smart Gallery. In the Layers Panel, drag the widgets that should be part of the Smart Group onto it. Once done, they will be a subpart of it.
Playing Pieces X: is the mark by the player, who places one mark each turn in the empty spaces of the 3×3 grid. Feel free to upload another image to this Visual widget. O: is the mark placed by the device in response to the marks set by the player. The image can be exchanged as well. Grid, Results and Replay Board: displays the grid in which the game is played. The board is a Pass Through Widget and therefore allows the player to interact with the layers beneath. If you like, you can easily change its looks by uploading another PNG. Background Grid: is the background for each cell when being empty. Upload an image of your choice. Game Touch: has been set as a trigger. When the user touches the grid, you can install an action of your choice into this widget. Draw, Lose, Win: track if the player won or lost the game or both parties didn’t win. Depending on the result, one of the trackers signals the Console to display the result. Console: displays the result of the game. Text parameters can be altered as you please. Replay: is designed to always let … Continued
Blackjack is a comparing card game between a player and dealer. The objective of the game is to beat the dealer by getting 21 points on the player’s first two cards, by reaching a final score higher than the dealer without exceeding 21 or by letting the dealer draw additional cards until his/her hand exceeds 21. Playing Pieces Deal: is the first and only available move by the player in a round. When licking ‘Deal’, the player receives an initial two cards. Exchange the image if you like. Hit: is a play option available after the player hit ‘Deal’. Lets the player take another card from the dealer. The image is exchangeable. Stand: is another option available after hitting ‘Deal’. Lets the player stop taking more cards, and initiates the dealer and player to compare their cards. Deal, Hit and Stand Disabled: are the inactive versions of the three buttons, visible when the active buttons have disappeared. Easily upload other visual assets. Card Image: while the front side of the cards with they symbols are automated and fixed in their behavior and appearance, the image of backside of the cards can be customized. Scores Dealer Score: shows the dealer’s points. … Continued